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Fallout 4 pirated mods: The pros and cons of modding a cracked game[^5^]



This guide is meant for users who know how to use Steam fairly well. In other words you need to be able to buy, download, and play a game through Steam. This guide is built for new or veteran modders. This guide is about modding the game, not making the mods. Finally, feel free to skip to whatever section you like. Any steps that require another step will tell you.




fallout 4 pirated mods



Here's a quick guide to get started installing Fallout 4 mods on PC. We'll be using the Nexus Mod Manager, which is universally recommended to keep things organized and to make installing larger packages an absolute breeze.


Nexus is a dedicated platform for modders to release and update their mods for various titles, including Fallout 4. As well as publishing content, Nexus also enables for discussion, feedback, support and more. The website is fairly easy to navigate with most mods correctly categorized for convenient filtering.


We need to run Fallout 4 to the main menu before activating mods, so give the game a boot to initial menu and then quit. This will create the much-needed .ini file for editing and will ensure we don't run into issues with mods not working correctly at a later date.


Once you have a few mods downloaded you may notice the load order start to populate. This list is important because some mods and files need to be loaded by the game in a specific order. Mod authors generally offer information in mod descriptions on the Nexus should their files require to be configured in a set order, and there are even tools available that can check to see if there are any problems with your setup.


It seems like I am not the only person with Textures issue however that guy had a LARGEEE amount of mods. Also something iforgot to add, the textures don't show any red color conflicts if .esp are not enabled. (in the left DATA tab)


In the download section it was made clear that this mod was designed specifically to not work for pirated games. As the creators, you are obviously within your rights to make whatever decision you deem right in regards to piracy. I purchased both games with all DLC several years ago for Xbox 360. Now, I want to play the games on PC because I gave up completely on consoles a while back (although I still own both the console and the games). If I have no other choice I suppose I will just buy them both, again for PC, but I'd really rather not because that's exactly why I stopped playing on Xbox in the first place (besides not being able to play awesome mods like this one). I can't afford to buy every game twice, so what I want to know is this: is it possible for me to get a workaround for pirated games if I can prove I own the physical copies as well? Or is there some reason I haven't thought of that you want to prevent this sort of thing from happening? Please respond as respectfully as I have asked.


While this may seem like Karma, I challenge anyone on this website to conclusively say they have not consumed something that was pirated. Be it Software, TV Shows, Movies or Video games ( Though I would think the console crowd are fairly immune from pirating games, Anyone stupid enough to destroy their console in the name of free games is a dolt ). I pirated when I was younger but I have been buying all my games for close to 2 decades now.


If you no longer wish to manage a game with Vortex, you can click the icon in the top right of the game artwork and select "Stop Managing". This will delete your mods and profiles for the game in question and move it back into "Unmanaged".


Nexus Mods is one of the largest modding sites in the world and it's one that we share quite a bit with our weekly Mod Corner column. The new Collections system is a way for members to garner a list of mods that they'd like, but there's a pretty heavy caveat that comes along that. The new system, which is set to go live in August, makes it impossible for mod creators to delete the files they've chosen to share if those mods are curated as part of a Collection. To say that the community backlash was immediate would be a massive understatement.


How Collections works is rooted in a design that is meant to be easier for newcomers to understand, especially when looking at mod conflicts. So, Nexus Mods proposes members using what's called Vortex can curate their own mod list as part of their Collection by building a mod list on their setup and exporting a metafile to the site itself. "The outcome is the replication of whole mod setup without much hassle and without entire packs of mods zipped up into an archive being redistributed," Nexus promises that this also means that authors will still receive donation points from the downloads themselves.


"Here's what those who disagree with the changes want: Letting mod authors delete their mods when they want, and their archived versions on the servers, and give them the option to opt out of collections at anytime if they wish. That is all that people are asking for. Collections are not the problem, it's the way this situation has been handled that has put people off. As site administration being right or legally correct should not be a priory, it should be talking it through with the community, listening to feedback, and being more transparent with them through the process." - u/GhostlyMvst


Mod authors are clearly not treated as they deserve. the longer this situation persists, tolerated by this site and the more toxic comments are added by foolish people (who probably never added any substantial content) the lower the output of mod authors will be on this site. We are not talking about the mods already pirated and copied or delivered illegally without the permission of the mod author.


As already said: mod authors owe users nothing but they are willing to share their work for free until users get toxic, childish, or act even outrageous. no collections without mods and not vice versa - that is a fact. As a consequence of what Nexus Mods staff unleashed in treating mod author's basic needs like irrelevant for reaching their visions (?) a reaction will follow. The loss of capable mod supplying community members is only one of the problems and already calculated. The bigger problem will be the loss of trust and that mod authors will stop or cancel producing new content on this site.


"OUR mods are OUR property, fully and totally, the fact that we upload it on Nexus does NOT constitute in ANY case a cessation of rights on our property, and the fact that it becomes accessible to download by the general public does NOT make it less true, this is NOT how intellectual property work, again, this is not a matter of opinion, this is not a matter of 'if you post in on a public website, you should expect to lose control of your work, don't be naive,' 'if you want to control your work, then you should not have shared it in the first place,' this here is not an argument, this is a nonsensical answer based on utter ignorance of how actual international laws protect creative rights; that I may lose control of my creative work because many people download it and some illegaly upload it on others websites without my content DOES NOT mean it is not illegal, and it DOES NOT mean that my intellectual property is not protected under these laws, the only thing it means is that I am entitled, and in the real, actual sense, to pursue legal action (Notably via the DMCA system, but not limited to this)." - u/Clanggedin


Not everyone was upset, however. Some users and authors chimed in saying that they don't really care either way with some even going as far as to say that the change makes sense, such as u/Brabbit1987, saying, "I would never consider deleting my artwork over anything and take that away from them. I put it out there because I want them to enjoy it, not so I could have some form of control over it or them and use my work as a way to get my way, or force them to hold the same views as me. And if I could improve my community at the cost of never being able to delete my work (which I would never do anyway) ... I would make that sacrifice in a heartbeat because it's for them anyway. I wouldn't consider it a loss at all."They added, "In other words, I just outright don't understand why so many would care if they could delete their mods or not considering the whole point of putting it up on Nexus was to share it. What you are essentially saying is you care about having the ability to take it away. And I think that says a lot about the kind of people you are."


The Nexus community is a strong one. I've only helped create mods in the past, never made one solely on my own, but I do also use them daily in every which way. I'm very passionate about this community and the creative takes modders have on gaming and I can understand why they are upset. As mentioned, there are so many different reasons why a mod creator would want something removed, to take away that option entirely was never going to be an action that would be met in a wholly positive way.


Note: The mod weighs in at just over 400MB MB and XBox users are limited to a total of 2 GB of installed mods. A lite version of Sim Settlements is also available on Xbox, the goal is to keep that version significantly smaller. The lite version is identical to the main, only the custom sounds are removed and building stages during upgrades are removed.


Reflections on SocialismTechnology. Private Property and RevolutionThe idea of a wageless, classless, moneyless society is ultramodern; in fact it may come of age simply because technology is making it more and more difficult to possess anything. Each time an entrepreneur figures out a way to "own" a product and sell it for profit, someone else figures out a way to take it for less. Satellite dishes beam in broadcasts that are meant to be sold and show them for nothing; a $400.00 computer program can be copied and distributed without paying the fee; books are easily pirated and sold sometimes for a fraction of the publisher's cost; virtually every product in the market can be, and sooner or later is, stolen, copied and counterfeited on so vast a scale that the government can no longer enforce ownership and copyright laws, and the only effective recourse of private companies is to try and maintain their ownership by more and more sophisticated technology: scrambling devices, counterfeit detectors, etc. As this race continues, the absurdity and futility of institutionalized possession becomes more and more evident.Socialists argue that Socialism, by which they mean production of goods and services for direct distribution without the impediments of ownership and money, can only occur when a majority of people act politically to make it happen. They will not do so unless this idea makes sense to them; unless it seems practical and workable, the only common sense solution to the crisis now wracking this planet of ours.The problem is that enough people don't yet see it that way: but the need for Socialism is so obviously urgent the insight can't be very far from the surface.-- Stephen Butterfield 2ff7e9595c


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